Elite/Tactical Marine Squad/Abilities

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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Melee Resistance Aura   
Dow2 sta hardened armor.png Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Kraken Bolts   
Dow2 sm kraken bolts.png Unit(s) Tactical Marine Squad Damage (both ranged and melee) against heavy infantry armor is increased by 20% for 10 seconds. Cooldown 40 seconds.
Requires Default ability
Cost None
And They Shall Know No Fear   
Dow2 sm rally.png Unit(s) Tactical Marine Squad, Sternguard Veteran Squad Receive 40% less damage and gain suppression immunity for 20 seconds. Melee attacks have a 50% chance to do weapon knockback but the squad moves with 40% reduced speed while ability is active. Ability charged by taking 1200 damage. Cooldown 80 seconds.
Requires Sergeant
Cost None