Elite/Tactical Marine Squad/Upgrades

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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Flamer (Tactical Squad)   
Dow2 sm flamer.png Unit(s) Tactical Marine Squad Equips one squad member with a flamer, which is effective against light infantry and deals splash damage but has limited range. Effective against infantry in cover and buildings.
Tier 1
Cost Dow2 req 16.png65 Dow2 pow 16.png15 Time (seconds)15
Plasma Gun (Tactical Squad)   
Dow2 sm plasma gun.png Unit(s) Tactical Marine Squad Equips one squad member with a plasma gun, which is very effective against heavy infantry, but only slightly better than bolters against light infantry.
Tier 2
Cost Dow2 req 16.png60 Dow2 pow 16.png30 Time (seconds)15
Missile Launcher (Tactical Squad)   
Dow2 sm missile launcher.png Unit(s) Tactical Marine Squad Equips one squad member with a missile launcher, which is effective against vehicles and large-sized heavy infantry.
Tier 2
Cost Dow2 req 16.png80 Dow2 pow 16.png40 Time (seconds)15
Sergeant (Tactical Squad)   
Dow2 sm tactical sergeant.png Unit(s) Tactical Marine Squad Adds a Sergeant, a capable melee fighter equipped with chainsword and bolt pistol. Grants the And They Shall Know No Fear ability, which grants damage resistance and suppression immunity.
Tier 2
Cost Dow2 req 16.png75 Dow2 pow 16.png25 Dow2 pop 16.png5 Time (seconds)15
Sternguard Veteran Squad (Upgrade)   
Elite sm sternguard veteran squad.png Unit(s) Tactical Marine Squad Replaces the unit with Sternguard veterans. Boosting hp and removing all previous weapon upgrades but giving access to specialised ammunition types effective against different targets. Maximum of one unit.
Tier 2
Cost Dow2 req 16.png100 Dow2 pow 16.png30 Time (seconds)15