From Dawn of War II Community Wiki
Jump to navigation
Jump to search
Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Default abilities
Healing Aura |
|
Unit(s) |
Apothecary |
Allied infantry units within a radius of 25 regenerate health 200% faster (triple rate). |
Requires |
Default ability |
Cost |
Always active |
Melee Resistance Aura |
|
Unit(s) |
Heroes and most melee units |
This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons. |
Requires |
Default ability |
Cost |
Always active |
Heal |
|
Unit(s) |
Apothecary |
Heals the targeted allied infantry unit for 110 health per model. For every 2 levels the Apothecary gains, the heal amount is increased by 20 health, and units with commander armor are healed for an additional 50 health. 30 second cooldown. |
Requires |
Default ability |
Cost |
60 |
Global abilities
Larraman's Blessing |
|
Unit(s) |
Apothecary |
Immediately revive all allied heroes who are currently unconscious at their HQ with 60% of their maximum health. Cooldown 50 seconds. |
Requires |
Tier 1 |
Cost |
125 |
Drop Pod |
|
Unit(s) |
All Space Marine heroes |
Call in a drop pod from orbit that does 50 explosive damage and ability knockback in radius 8 and instantly reinforces allied infantry squads in radius 35. Cooldown 300 seconds. |
Requires |
Tier 2 |
Cost |
100 200 |
Angels of Death |
|
Unit(s) |
Apothecary |
Grants 50% damage resistance and knockback immunity for 15 seconds. Does not affect allied units. Cooldown 180 seconds. |
Requires |
Tier 2 |
Cost |
200 |
Deep Strike Terminator Squad |
|
Unit(s) |
All Space Marine heroes |
Teleport in a Terminator Squad at the targeted location. Terminators are immune to suppression and weapon knockback but cannot retreat. The sight of Terminators killing enemy units inspires allied infantry in radius 35, increasing their damage by 5% and reducing their received suppression by 10% for 15 seconds. Cooldown 420 seconds. |
Requires |
Tier 3 |
Cost |
650 100 350 |
Orbital Bombardment |
|
Unit(s) |
All Space Marine heroes + Brother-Captain |
Calls in 3 massive precision strikes in a radius of 35 from orbiting Strike Cruisers. After 4.5 seconds, the gravity well of the first beam begins to capture infantry in radius 10, disabling them with ability knockback. 1.5 seconds later, non-monstrous creatures in radius 4 of the beam begin to take 30 heavy melee damage per second. Finally, 6.5 seconds later, the bombardment completes, doing 150 piercing damage in radius 11, and a further 500 heavy melee damage in radius 6. Timing of the subsequent beams are staggered by 2 seconds, events triggering after 6.5 and 8.5 seconds respectively. 120 second cooldown. |
Requires |
Tier 3 |
Cost |
500 |
Wargear abilities
Combat Stimulants |
|
Unit(s) |
Apothecary |
Increase the damage output of an allied infantry unit by 40% while breaking suppression and granting suppression immunity for 15 seconds. Range 20, cooldown 40 seconds. |
Requires |
Combat Stimulant Equipment |
Cost |
40 |
Advanced Healing |
|
Unit(s) |
Apothecary |
Heal allied infantry in radius 15 around the Apothecary for 2% of their maximum health per second. The Apothecary is slowed by -85% while the ability is active, and cannot regenerate energy. Drains 3.5 per second. |
Requires |
Armor of the Apothecarion |
Cost |
5 then 3.5 per second |
Purification Vials |
|
Unit(s) |
Apothecary |
Throw a grenade which does 35 grenade damage in radius of 7.5 and releases a cloud causing 10 flame damage per second over 10 seconds in a radius of 15. Range 24, cooldown 30 seconds. |
Requires |
Purification Vials |
Cost |
35 |