Elite Mod/Apothecary/Upgrades
< Elite Mod | Apothecary
Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Weapons
Sanguine Chainsword | |||||
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Unit(s) | Apothecary | Equips a chainsword that heals the Apothecary for 25 health with each attack against infantry targets and increases passive health regeneration by 0.3. The hero keeps his default bolt pistol. | |||
Tier | 1 | ||||
Cost | 100 20 20 | ||||
Master-Crafted Bolter (Apothecary) | |||||
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Unit(s) | Apothecary | Equips a bolter effective against infantry. Default weapons are removed and the melee attack changed to a fist. Grants the Full Auto ability, which knocks back enemies and deals increased damage within an area. | |||
Tier | 1 | ||||
Cost | 125 25 20 | ||||
Anointed Power Axe | |||||
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Unit(s) | Apothecary | Equips a power axe and a plasma pistol effective against heavy infantry. With every strike the axe restores 15 energy to the Apothecary and burns 15 energy from the target. | |||
Tier | 2 | ||||
Cost | 100 20 20 | ||||
Armor
Armor of Purity | |||||
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Unit(s) | Apothecary | Reduces the cooldown of Heal by 35% and increases the Apothecary's health by 100 and health regeneration by 0.1. | |||
Tier | 1 | ||||
Cost | 100 25 20 | ||||
Combat Stimulant Equipment | |||||
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Unit(s) | Apothecary | Grants the Combat Stimulants ability which increases the damage of an allied infantry unit and breaks suppression. Also increases the Apothecary's health by 125. | |||
Tier | 2 | ||||
Cost | 100 25 20 | ||||
Armor of the Apothecarion | |||||
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Unit(s) | Apothecary | Grants the Advanced Healing ability and increases health by 200 and health regeneration by 1 hp/s. | |||
Tier | 2 | ||||
Cost | 150 50 20 | ||||
Accessories
Purification Rites | |||||
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Unit(s) | Apothecary | When the Apothecary uses Heal, enemies within 7 radius of the target will take 15 points of piercing damage and weapon knockback. | |||
Tier | 1 | ||||
Cost | 120 25 15 | ||||
Purification Vials | |||||
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Unit(s) | Apothecary | Grants the Purification Vials ability, which is effective against groups of enemy infantry. | |||
Tier | 1 | ||||
Cost | 100 25 15 | ||||
Improved Medical Equipment | |||||
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Unit(s) | Apothecary | Increases the Apothecary's energy by 100 and energy regeneration by 0.15. | |||
Tier | 2 | ||||
Cost | 100 20 15 | ||||