Retribution/Chaos/Abilities
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Bilious Discharge | |||||
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Unit(s) | Plague Champion | Coats the targeted area with adhesive bile for 10 seconds, reducing the speed of infantry units caught within radius 8 by 80%. 20 second cooldown. | |||
Requires | Bile Spewer | ||||
Cost | 40 | ||||
Blight Grenade | |||||
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Unit(s) | Plague Champion | Throws a gas grenade that does 45 grenade damage and 10 flame damage per second for 10 seconds in radius 7.5. Infantry struck by the gas are infected and receive 3 flame damage per second for 10 seconds and pass the infection on to allied infantry within radius 8. 40 second cooldown. | |||
Requires | Blight Grenades | ||||
Cost | 35 | ||||
Blood Rage | |||||
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Unit(s) | Chaos Dreadnought | Sends the Chaos Dreadnought into an uncontrolled rage for 30 seconds, attacking any nearby unit whether friend or foe. Increases speed by 2.5, damage by 30%, special attack chance by 25%, and reduces received damage by 50%. | |||
Requires | Mark of Khorne | ||||
Cost | 60 | ||||
Breath of Nurgle | |||||
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Unit(s) | Plague Champion | Releases a cloud of vile fumes that heals the Plague Champion for 145 health and all friendly infantry for 70 health in radius 10. 30 second cooldown. | |||
Requires | Mucus Discharge | ||||
Cost | 60 | ||||
Cacophony | |||||
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Unit(s) | Noise Marines | The Noise Marines produce huge sonic blasts in their vicinity for 8 seconds, knocking down any infantry in radius 15. The squad remains disabled but immune to knockdown. 50 second cooldown. | |||
Requires | Default ability | ||||
Cost | None | ||||
Chains of Torment | |||||
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Unit(s) | Chaos Sorcerer | Summons a mass of sorcerous chains that snare enemy infantry in radius 15, immobilizing them so long as the central mass is not destroyed. 65 second cooldown. | |||
Requires | Robes of Torment | ||||
Cost | 50 | ||||
Chaos Shrine Aura | |||||
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Unit(s) | All Chaos Shrines | The energy regeneration of daemons within radius 30 is increased by 5 per second. | |||
Requires | Default ability | ||||
Cost | Always active | ||||
Chaos Shrine of Khorne | |||||
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Unit(s) | Chaos Heretics | Spawns temporary Bloodletters that linger as long as they have energy. When worshiped by Heretics, the Bloodletters spawn twice as often. Also increases the energy regeneration of nearby daemons. | |||
Requires | Chaos Lord hero | ||||
Cost | 150 20 5 15 | ||||
Chaos Shrine of Nurgle | |||||
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Unit(s) | Chaos Heretics | Periodically suppresses enemies and heals allied infantry. When worshipped by Heretics, the shrine activates twice as often and enables reinforcement. Also increases the energy regeneration of nearby daemons. | |||
Requires | Plague Champion hero | ||||
Cost | 150 20 5 15 | ||||
Chaos Shrine of Tzeentch | |||||
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Unit(s) | Chaos Heretics | Fires Doombolts that do plasma damage and burn the ground for a duration. When worshipped by Heretics, the Doombolts fire twice as fast. Also increases the energy regeneration of nearby daemons. | |||
Requires | Chaos Sorcerer hero | ||||
Cost | 150 20 5 15 | ||||
Consume (GUO) | |||||
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Unit(s) | Great Unclean One | Consumes the life force of an allied non-hero infantry unit, killing it to regain 50 energy. 20 second cooldown. | |||
Requires | Default ability | ||||
Cost | 1 allied model | ||||
Consume (Sorcerer) | |||||
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Unit(s) | Chaos Sorcerer | Consumes the life force of an allied non-hero infantry unit, killing it to restore 50 energy to the Sorcerer. 20 second cooldown. | |||
Requires | Default ability | ||||
Cost | 1 friendly model | ||||
Coruscating Flame | |||||
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Unit(s) | Chaos Sorcerer | Drapes a unit in a shield of unholy fire for 10 seconds, burning all those around them in radius 10 for 6 flame damage per second. 30 second cooldown. | |||
Requires | Sword of Flame | ||||
Cost | 30 | ||||
Curse of Tzeentch | |||||
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Unit(s) | Chaos Sorcerer | Places a curse on an enemy non-hero infantry squad that lasts 10 seconds. Any member of the squad that perishes while under the effect of the curse will explode, doing 35 piercing damage and weapon knockback in radius 7. 40 second cooldown. | |||
Requires | Icon of Tzeentch | ||||
Cost | 40 | ||||
Daemonic Roar | |||||
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Unit(s) | Bloodcrusher | Emit a terrible howl, forcing enemy infantry in radius 15 to flee in abject terror for 5 seconds. 20 second cooldown. | |||
Requires | Default ability | ||||
Cost | 40 | ||||
Daemonic Shield | |||||
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Unit(s) | Chaos Sorcerer | Raises a shield of Warp energy over radius 10 that lasts 30 seconds and reduces received ranged damage by 35%. 60 second cooldown. | |||
Requires | Daemon Armor | ||||
Cost | 45 | ||||
Dark Halo | |||||
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Unit(s) | Chaos Lord | Raises a shield of unholy energy that causes damage to reduce energy instead of health. Shield strength is 5 damage taken per 1 energy drained. | |||
Requires | Dark Halo | ||||
Cost | 0 | ||||
Destructive Strike | |||||
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Unit(s) | Chaos Lord | Lashes out in the specified direction with a destructive strike, dealing 30 piercing damage and weapon knockback in radius 5 along a line of length 12.5. 40 second cooldown. | |||
Requires | Lightning Claws | ||||
Cost | 30 | ||||
Doom Blast | |||||
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Unit(s) | Chaos Heretics | Makes a Heretic explode with Chaos energy, dealing 25 plasma damage and suppressing enemies in radius 12. 8 second cooldown. | |||
Requires | Default ability | ||||
Cost | 1 Heretic model | ||||
Doombolt | |||||
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Unit(s) | Chaos Sorcerer | Fires three bolts of dark psychic power at the targeted area, each doing 18 plasma damage. If the Sorcerer has at least 40 energy after the initial casting, he fires an additional three bolts. 10 second cooldown. | |||
Requires | Default ability | ||||
Cost | 60 | ||||
Drain Life | |||||
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Unit(s) | Chaos Lord | Grips an enemy infantry model with an invisible force for 6 seconds, draining the life from them and doing 60 piercing damage while healing the Chaos Lord for 120 health. The Chaos Lord is immobile while the target is held with weapon knockback for the duration. 30 second cooldown. | |||
Requires | Mantle of Hate | ||||
Cost | 40 | ||||
Foul Snare | |||||
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Unit(s) | Great Unclean One | Projects the writhing intestines of the Great Unclean One, snaring the targeted infantry unit, doing 180 sniper damage and pulling them to their doom with weapon knockback. The target and other infantry in radius 4 are stunned for 5 seconds. 40 second cooldown. | |||
Requires | Default ability | ||||
Cost | 45 | ||||
Frenzied Barrage | |||||
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Unit(s) | Chaos Dreadnought | Unleashes a barrage of 5 missiles at the target area, each doing 10 rocket damage and suppressing infantry in radius 7. The missiles explode in flames, doing 3 flame damage and suppressing infantry in radius 7 every second for 7 seconds. 60 second cooldown. | |||
Requires | Mark of Tzeentch | ||||
Cost | 50 | ||||
Furious Charge | |||||
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Unit(s) | Bloodcrusher | Charge at a targeted location, dealing piercing damage and ability knockback to everything in the Bloodcrucher's path. 20 second cooldown. | |||
Requires | Default ability | ||||
Cost | 80 | ||||
Grenade Barrage | |||||
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Unit(s) | Chaos Heretics | Launches a barrage of grenades at the designated location, each doing 25 grenade damage and weapon knockback in radius 6. 45 second cooldown. | |||
Requires | Grenade Launchers | ||||
Cost | None | ||||
Heavy Bolter Turret (PC) | |||||
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Unit(s) | Plague Champion | A turret emplacement armed with heavy bolters that can suppress enemy infantry. Limited firing arc. | |||
Requires | Default ability | ||||
Cost | 200 30 5 15 | ||||
Immolate (Chaos Lord) | |||||
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Unit(s) | Chaos Lord | Ignites an area in flames, dealing 12 ability flame damage in radius 10 every second. 45 second cooldown. | |||
Requires | Combi-Flamer | ||||
Cost | 35 | ||||
Kill the Weak! | |||||
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Unit(s) | Chaos Lord | Strike out at all nearby enemies, doing 20 melee damage and weapon knockback in radius 5. The Chaos Lord drains the life force of his victims, healing himself for 75 health per target. 25 second cooldown. | |||
Requires | Default ability | ||||
Cost | 50 | ||||
Let the Galaxy Burn! | |||||
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Unit(s) | Chaos Lord | Looses 5 orbs of empyreal flame at the target area. These orbs detonate on impact, doing 45 flame damage and weapon knockback, leaving smoldering residue that deals 3 flame damage per second for 15 seconds in radius 10. 60 second cooldown. | |||
Requires | Armor of the Inferno | ||||
Cost | 55 | ||||
Pestilent Strike | |||||
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Unit(s) | Plague Champion | Strikes the ground with great force, stunning nearby enemy infantry in radius 10 for 4 seconds and releasing a cloud of flies that reduces received ranged damage in area 10 by 90% for 18 seconds. 45 second cooldown. | |||
Requires | Plague Fist | ||||
Cost | 50 | ||||
Plague Marine Aura | |||||
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Unit(s) | Plague Marines | Enemy infantry and Spore Mines within 6 radius of a Plague Marine unit move 30% slower. | |||
Requires | Default ability | ||||
Cost | Always active | ||||
Repair | |||||
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Unit(s) | Various squads and heroes | Repair an allied vehicle or building for 10 health per second. Does not work on biological units. Cooldown 5 seconds. | |||
Requires | Default ability | ||||
Cost | None | ||||
Subjugate | |||||
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Unit(s) | Chaos Sorcerer | Gains control of an enemy non-hero infantry unit for 15 seconds. The Sorcerer is immobile and immune to knockback during the subjugation. 80 second cooldown. | |||
Requires | Tome of Subjugation | ||||
Cost | 40 | ||||
Swarm of Flies | |||||
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Unit(s) | Great Unclean One | Stomps the ground, doing 20 explosive damage and ability knockback to all enemies in radius 10. The blast stirs up a caustic cloud of flies that does 6 explosive damage per second over 10 seconds to enemies within radius 15. Enemy infantry are also infected, receiving 3 flame damage per second for 10 seconds. This infection will spread to any allies within radius 8. 45 second cooldown. | |||
Requires | Default ability | ||||
Cost | 80 | ||||
Sweeping Doom | |||||
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Unit(s) | Chaos Lord | Performs a sweeping strike, doing 20 melee damage and weapon knockback to all enemy infantry surrounding the Chaos Lord in radius 10. 30 second cooldown. | |||
Requires | Blood Maul | ||||
Cost | 50 | ||||
Unholy Stench | |||||
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Unit(s) | Plague Champion | Discharges a foul gas in radius 15, doing 4 piercing damage and 300 courage damage every 2 seconds for 10 seconds to all enemies within. 40 second cooldown. | |||
Requires | Fetid Armor | ||||
Cost | 45 | ||||
Vomit | |||||
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Unit(s) | Great Unclean One | Spews forth the foul contents of the Great Unclean One's stomach, doing up to 250 plasma cannon damage and ability knockback to all enemies caught in radius 8. 30 second cooldown. | |||
Requires | Default ability | ||||
Cost | 70 | ||||
Warp | |||||
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Unit(s) | Bloodletters | Teleport through the Warp to the target location. 65 range, 20 second cooldown. | |||
Requires | Default ability | ||||
Cost | 70 | ||||
Warp (Sorcerer) | |||||
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Unit(s) | Chaos Sorcerer | Teleports to target location. 50 range, 11 second cooldown. | |||
Requires | Vestments of the Warp | ||||
Cost | 30 | ||||
Warp Rift | |||||
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Unit(s) | Chaos Sorcerer | Tears an entrance to and exit from the Warp, teleporting nearby infantry from one to the other. The rift remains active so long as the Sorcerer channels energy to it. 100 second cooldown. | |||
Requires | Sigil of the Rift | ||||
Cost | 65 | ||||
Warp Shift | |||||
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Unit(s) | Bloodletters | Shifts the Bloodletters partway into the Warp, making them invulnerable and immune to knockback, but unable to attack for 10 seconds. 25 second cooldown. | |||
Requires | Default ability | ||||
Cost | 50 | ||||
Warpfire | |||||
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Unit(s) | Chaos Sorcerer | Triggers a line of fiery detonations within radius 5 and length 20, doing 80 plasma cannon damage and weapon knockback to enemies caught in the wake. 40 range, 60 second cooldown. | |||
Requires | Rod of Warpfire | ||||
Cost | 65 | ||||
Worship (Khorne) | |||||
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Unit(s) | Chaos Heretics | Sends the Heretics into an unholy veneration of the Dark Gods. Chaos allies in radius 35 have their speed increased by 2, while daemons also have their health regeneration increased by 12 hp/s and energy regeneration increased by 1.5 e/s. Heretics are disabled while worshipping. | |||
Requires | Chaos Lord hero | ||||
Cost | None | ||||
Worship (Nurgle) | |||||
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Unit(s) | Chaos Heretics | Sends the Heretics into an unholy veneration of the Dark Gods. Chaos allies in radius 35 have their health regeneration increased by 5 hp/s, while daemons have their health regeneration increased by 12 hp/s and energy regeneration increased by 1.5 e/s. Heretics are disabled while worshipping. | |||
Requires | Plague Champion hero | ||||
Cost | None | ||||
Worship (Tzeentch) | |||||
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Unit(s) | Chaos Heretics | Sends the Heretics into an unholy veneration of the Dark Gods. Chaos allies in radius 35 become infiltrated, while daemons also have their health regeneration increased by 12 hp/s and energy regeneration increased by 1.5 e/s. Heretics are disabled while worshipping. | |||
Requires | Chaos Sorcerer hero | ||||
Cost | None | ||||