Retribution/Chaos/Units
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Bloodcrusher | A vehicle daemon that can charge through infantry. Energy is gained from being around melee fighting and Worship. |
Bloodletters | A strong melee unit capable of teleportation and immune to suppression. Has the ability to Warp Shift, which makes the squad immune to damage, but prevents it from attacking. |
Chaos Dreadnought | Large walker unit, equipped with an autocannon, capable of damaging all target types. Can be upgraded with a missile launcher or dual power claws. |
Chaos Havocs | A heavy weapons team capable of suppressing infantry. Can be upgraded with anti-vehicle weapons. |
Chaos Heretics | Lightly armed melee unit capable of detonating themselves to damage and suppress nearby enemies. May construct Shrines and use Worship to bolster nearby Chaos units. |
Chaos Predator | Heavy battle tank. Equipped with ranged weapons that are effective against infantry and vehicles. |
Chaos Space Marines | Tactically adaptable infantry that can be equipped with ranged or melee weapon upgrades. |
Great Unclean One | An elite melee unit. Can vomit bile on enemies, project a poison aura and drag enemies toward itself. Upon destruction, its explosion deals damage to enemies and heals allies. |
Noise Marines | Noise Marines disorient their enemies with sonic weapons. The sonic blaster prevents units from firing at range. Can upgrade to the Blastmaster which acts as artillery and is effective versus all armor types. |
Plague Marines | Durable ranged unit that can shoot normally while suppressed. Emits an aura that slows nearby enemies. Their deaths heal friendly units and damage enemies. Missile launcher is effective against vehicles. |
Temporary Bloodletters (Shrine) | Temporary Bloodletter daemons spawned by Chaos Shrines of Khorne. |
Temporary Bloodletters (Summoning) | Temporary Bloodletter daemon spawned by the Daemonic Summoning global ability. |