Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Default abilities
Melee Resistance Aura |
|
Unit(s) |
Heroes and most melee units |
This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons. |
Requires |
Default ability |
Cost |
Always active |
Global abilities
Imperial Guard Bunker |
|
Unit(s) |
All IG heroes |
Deploys a garrisonable bunker to the battlefield. Can be upgraded to a medical bunker which heals and reinforces infantry, a repair bunker which automatically repairs vehicles, or booby trapped to deny its use to the enemy. |
Requires |
Tier 1 |
Cost |
150 75 5 10 |
Basilisk Creeping Barrage |
|
Unit(s) |
Lord General |
Off-map Basilisks fire a wave of 7 artilley shells advancing in the direction of your choice, each doing 40 explosive damage and weapon knockback in radius 10. 90 second cooldown. |
Requires |
Tier 2 |
Cost |
200 |
Heavy Turret |
|
Unit(s) |
Lord General |
A heavy turret equipped with a Vanquisher cannon, effective against all targets but especially vehicles. Can replace the cannon with an Executioner cannon, less effective against vehicles but more effective against infantry. |
Requires |
Tier 2 |
Cost |
300 40 100 5 |
Rocket Run |
|
Unit(s) |
All IG heroes |
Calls in two Valkyries to perform precision strafing runs with their multiple rocket pods. Each Valkyrie fires 7 rockets along a line of length 40, each doing 50 explosive damage and ability knockback in radius 10. Cooldown 120 seconds. |
Requires |
Tier 3 |
Cost |
500 |
Wargear abilities
Move! Move! Move! |
|
Unit(s) |
Lord General |
The General spurs his men to make greater haste, increasing the speed of your infantry in radius 35 by 67% for 15 seconds. The Lord General is not affected, but members of his retinue are. 60 second cooldown. |
Requires |
Grenade Launchers |
Cost |
45 |
Fire on my target! |
|
Unit(s) |
Lord General |
The General exhorts his men to take greater aim, increasing the range of your infantry in radius 35 by 35% for 15 seconds. The Lord General is not affected, but members of his retinue are. 60 second cooldown. |
Requires |
Sniper Rifle |
Cost |
45 |
Fight Harder! |
|
Unit(s) |
Lord General |
The General presses his men to double their efforts, reducing the weapon cooldown of your infantry in radius 35 by 40% for 20 seconds. The Lord General is not affected, but members of his retinue are. 60 second cooldown. |
Requires |
Meltaguns |
Cost |
45 |
Stand Firm |
|
Unit(s) |
Lord General |
The General commands his troops to stand firm, making any allied Imperial Guard infantry in radius 30 immune to suppression for 15 seconds. 60 second cooldown. |
Requires |
Carapace Armor |
Cost |
45 |
Back in the Fight! |
|
Unit(s) |
Lord General |
The General recites a prayer for his troops, increasing the health regeneration of allied infantry in radius 30 by 2 hp/s for 20 seconds. Affects the Lord General and his retinue. 60 second cooldown. |
Requires |
Stabilizers |
Cost |
45 |
Incoming! |
|
Unit(s) |
Lord General |
The General sets his men in a defensive formation, decreasing incoming ranged damage to your infantry in radius 35 by 30% for 20 seconds. Affects the Lord General and his retinue. 60 second cooldown. |
Requires |
Flak Jacket |
Cost |
45 |
Distribute Medi-kit |
|
Unit(s) |
Lord General |
The General equips an allied infantry unit with a medi-kit, which can be deployed at will and heals the unit for 100 health per squad member. Medi-kits cannot be given to the command squad or any target who already has one. 10 second cooldown. |
Requires |
Sergeant |
Cost |
50 |
Refractor Field (Lord General) |
|
Unit(s) |
Lord General |
The General deploys a refractor field on his position in radius 8, reducing the received ranged damage of all infantry within it by 55%. 90 second cooldown. |
Requires |
Commissar |
Cost |
60 |
Call Reinforcements |
|
Unit(s) |
Lord General |
The General radios in a Valkyrie gunship to drop off reinforcements, reinforcing any allied Imperial Guard squads in radius 35 to full strength. 90 second cooldown. |
Requires |
Vox Operator |
Cost |
150 70 |