Soulstorm/Scout Marine Squad

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Scout Marine Squad
Infantry
Dow scoutmarine icon.png Dow2 dec anti infantry ranged.png Faction Space Marines Health 295 Buy Reinf.
Tier 1 Morale 300 Dow req.png 100
Built by Stronghold Sight radius 30 Dow pow.png 0
Armor Infantry Medium Detect radius 0 Dow squ.png 1
Mass 12 Speed 20 Dow veh.png
Model count 2/4 Build time 12
Scouting units. Weak at first, can be upgraded to infiltrate. Data version: 1.2


Scout Marine Squad

"I sense danger... we will root it out."

Scout Marines are junior members of their respective chapters, initiates not yet worthy of wearing the Power Armour of the Adeptus Astartes. They also have yet to receive all the biological enhancements of a full Marine. The Codex Astartes, the tome that nominally governs the organization and discipline of all Space Marines, prescribes that scouts form the Tenth Company of each chapter.

Scout Marine Squads can capture Strategic Points, Critical Points and Relics.

Scout Marines take 40% more morale damage than other units.

Tactics

The most commonly used strategy with Scout Marine Squads is to build a couple and use them just for capturing Strategic Points. Once the squad cap they take is needed they are then sent on suicide missions to scout out the enemy base. The other strategy is to research the Infiltration ability and equip them with Sniper Rifles. With Sniper Rifles Scout Marine Squads can quickly break enemy morale, vastly reducing the threat to your other squads. They can also be used for harassment, killing builder units and attacking squads in the middle of capturing Strategic Points. Also, Skull Probes can be attached to this unit to make it an infiltrated detector unit that can, if equipped with Sniper Rifles, break morale as well. In a pinch, the Skull Probe can also be suicided to paralyze an enemy vehicle.

Abilties

Infiltration

Infiltrate
[1] Requires Scout Infiltration Research
Target Types Self
Range 0
Area of effect 0 Cooldown time Passive ability
Effects This unit is infiltrated. It cannot be seen by most enemy units but can still fire on them and capture points.

Weapons

Bolter

Bolter
[2] Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 7.6 7.1 7.7 6.2 3.1 1.1 1.1 1.1 1.1 1.1 3.4 1.1 1.1 6.7 1.1 2.1 4 10.6 12.9 1

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 85% Refire Rate 0.8 s
Area of Effect 0 Requires Nothing

Combat Blade

Combat Blade
[3] Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 4.2 5.2 2.7 2.8 0.9 0.9 0.9 0.9 0.9 0.9 4.2 0.9 0.9 2.7 0.9 2.2 5 6.5 7.9 1

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 65% Refire Rate 0.75 s
Area of Effect 0 Requires Nothing

Weapon Upgrades

Maximum Weapon Upgrades Allowed: 2 (4 after Heavy Weapon Increase)

Flamer

Flamer Hotkey: F
[4] Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 4.3 5.8 4.1 3.7 2.2 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.2 1.0 25 25 4.1 5.1 0.5

Cost [5] 30 [6] 10  Range 18 Setup Time None
Build Time 11 s Accuracy 100% Refire Rate 0.5s
Area of Effect Range of 10 in 20 degree arc Requires Armoury
Notes Reduces the target's health by 1 every second for 8 s (does not stack). This weapon has 70% accuracy on the move and cannot target air units.

Plasma Gun

Plasma Gun Hotkey: P
[7] Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 15.1 24.0 11.6 34.6 25.4 12.5 4.9 3.3 3.3 4.9 9.0 3.3 3.3 33.6 3.3 6.5 10 24.2 29.6 2.5

Cost [8] 40 [9] Range 30 Setup Time None
Build Time 15 s Accuracy 80% Refire Rate 0.5 s
Area of Effect None Requires Armoury, Monastery

Sniper Rifle

Sniper Rifle Hotkey: T
[10] Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 11.6 33.2 33.2 16.6 24.9 1.3 2.3 2.1 1.3 2.3 1.3 1.3 1.3 24.9 1.3 6.7 150 345.0 402.0 15.0
With Target Finders: 14.3 40.8 40.8 20.4 30.6 1.3 2.8 2.5 1.3 2.8 1.3 1.3 1.3 30.6 1.3 6.7 150 424.4 494.5 15.0
With Enhanced Target Finders: 17.6 50.2 50.2 25.1 37.7 1.3 3.4 3.1 1.3 3.4 1.3 1.3 1.3 37.7 1.3 6.7 150 522.0 608.2 15.0

Cost [11] 40 [12] 20  Range 40 Setup Time 2.5 s
Build Time 20 s Accuracy 80% Refire Rate 9 s
Area of Effect None Requires Sniper Training
Notes When hit, the target squad's morale regeneration is halved for 10 s (does not stack).

Researchable Upgrades

Scout Infiltration

Scout Infiltration Hotkey: O
[13] Cost [14] 100 [15] 150  Research Time 50 s
Researched From Stronghold
Requires Armoury, Monastery
Effects Scout Marines get the Infiltration ability

Sniper Training

Sniper Training Hotkey: T
[16] Cost [17] 75 [18] 35  Research Time 35 s
Researched From Stronghold
Requires Nothing
Effects Allows Scout Marines to upgrade to Sniper Rifles

Heavy Weapon Increase

Heavy Weapon Increase Hotkey: D
[19] Cost [20] 75 [21] 75  Research Time 20 s
Researched From Armoury
Requires Monastery
Effects Increases the maximum number of heavy weapon upgrades from 2 to 4 for Space Marines and Scout Marines

Wargear: Bionics

Wargear: Bionics Hotkey: B
[22] Cost [23] 50 [24] 30  Research Time 30 s
Researched From Armoury
Requires Nothing
Effects


Wargear: Bionics Level 2

Wargear: Bionics Level 2 Hotkey: B
[25] Cost [26] 100 [27] 50  Research Time 40 s
Researched From Armoury
Requires Monastery
Effects


Wargear: Target Finders

Wargear: Target Finders Hotkey: T
[28] Cost [29] 50 [30] 30  Research Time 30 s
Researched From Armoury
Requires Monastery, Wargear: Bionics
Effects


Wargear: Enhanced Target Finders

Wargear: Enhanced Target Finders Hotkey: T
[31] Cost [32] 100 [33] 50  Research Time 40 s
Researched From Armoury
Requires Monastery, Wargear: Bionics
Effects



Additional links

Source : http://web.archive.org/web/20100810083634/http://wiki.reliccommunity.com/index.php?title=Scout_Marine_Squad