Soulstorm/Terminator Squad

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This page is about Dawn of War: Soulstorm multiplayer and single-player units. For previous versions, seeDawn of War.


Terminator Squad
Infantry
Dow sm terminator icon.png Dow2 dec anti infantry ranged 2.png Faction Space Marines Health 665 Buy Reinf.
Tier 3 Morale 750 Dow req.png 240 50
Built by Stronghold Sight radius 13 Dow pow.png 100 25
Armor infantry heavy high Detect radius 0 Dow squ.png 3
Mass 30 Speed 26 Dow veh.png
Model count 4/8 Build time 26.4 10
Ranged anti-infantry elite, equipped with teleporters. Data version: 1.2


Terminator Squad

"The Emperor's finest reporting."

All Space Marine Chapters maintain a number of suits of the revered and rightly feared tactical Dreadnought armour, or Terminator armour, as it is more commonly known. The armour is massively bulky and contains a full exo-skeleton arrangement of fiber bundles and adamantium rods to support the heavy gauge plasteel and ceramite plates that form the outer carapace. A wearer of Terminator armour can move and operate with remarkable freedom and agility considering the sheer mass of the actual armour.

Terminators take 50% less morale damage than other units.

Charge Bonus: when set to Assault stance and within 12 range of an enemy, Terminators gain a 50% bonus to move speed.

Tactics

Terminator Squads provide powerful ranged fire effective against infantry and heavy infantry. They can be equipped with heavy flamers that deal massive morale damage, but assault cannons are generally a better choice, as the longer range is beneficial to Terminator Squads who should stay out of melee, and assault cannons are powerful enough to make Terminator Squads of some use against vehicles. Due to the slow nature of Terminator Squads, it is necessary to make full use of transport options, which are the Deep Strike ability, Teleport, and the Land Raider.

Abilities

Teleport

Teleport Hotkey: J
[1] Requires Wargear: Personal Teleporters
Target Types Terrain
Range 60
Area of effect None Cooldown time 50 s
Effects The Terminator squad teleports directly to the target point. A full charge will allow 2 jumps, requiring 100 s total to charge. The squad takes 5 seconds to teleport, and an additional 5 seconds to move or attack after teleporting.

Weapons

Storm Bolter

Storm Bolter
[2] Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 19.8 31.4 27.4 33.9 25.7 10.9 6.0 4.6 4.0 6.0 10.0 4.0 4.0 32.9 4.0 1.6 2 40.5 42.5 2.5

Cost Default Weapon Range 25 Setup Time None
Build Time Default Weapon Accuracy 80% Refire Rate 0.5 s
Area of Effect None Requires Nothing
Notes Due to a bug, the Storm Bolter has only 10% accuracy on the move, instead of the normal 15%.

Power Fist

Power Fist
[3] Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 5.2 8.4 7.3 9.1 7.3 4.7 3.4 3.3 3.3 3.3 6.8 3.3 3.3 8.8 3.3 1.6 10 44.5 65.7 10

Cost Default Weapon Range Melee Setup Time 1 s
Build Time Deafult Weapon Accuracy 65% Refire Rate 2 s
Area of Effect None Requires Nothing

Weapon Upgrades

Maximum Weapon Upgrades Allowed: 2

Assault Cannon

Assault Cannon Hotkey: C
[4] Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 65.0 103.1 77.4 79.6 65.0 25.4 30.3 23.9 9.8 30.3 55.3 23.6 29.5 77.4 9.8 1.6 1 30.0 50.0 3.0

Cost [5] 70 [6] 40  Range 40 Setup Time 0
Build Time 14 s Accuracy 65% Refire Rate 0.2 s
Area of Effect None Requires Armoury, Monastery
Notes The Assault Cannon cannot be fired while moving

Heavy Flamer

Heavy Flamer Hotkey: F
[7] Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 16.5 31.5 19.7 28.3 23.1 9.1 10.8 8.5 3.4 2.0 19.7 8.4 10.5 36.7 3.4 50 50 5.0 32.0 1.0

Cost [8] 70 [9] 40  Range 25 Setup Time None
Build Time 15 s Accuracy 100% Refire Rate 0.5 s
Area of Effect Range of 14 in 40 degree arc Requires Armoury
Notes Reduces the target's health by 1 for 8 s (does not stack).

Researchable Upgrades

Wargear: Personal Teleporters

Wargear: Personal Teleporters Hotkey: P
[10] Cost [11] 75 [12] 125  Research Time 60 s
Researched From Orbital Relay
Requires Nothing
Effects Allows Terminators and Assault Terminators to use their Teleport ability

Wargear: Bionics

Wargear: Bionics Hotkey: B
[13] Cost [14] 50 [15] 30  Research Time 30 s
Researched From Armoury
Requires Nothing
Effects


Wargear: Bionics Level 2

Wargear: Bionics Level 2 Hotkey: B
[16] Cost [17] 100 [18] 50  Research Time 40 s
Researched From Armoury
Requires Monastery
Effects



Additional links

Space Marines

Source : http://web.archive.org/web/20100810090606/http://wiki.reliccommunity.com/index.php?title=Terminator_Squad