Armory

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The Armory serves as the weapons research centers of the Space Marines in Dawn of War. This Building allows the player to enhance the strength of Infantry, Heavy Infantry and Commander Units. Constructing an Armory costs 175 Requisition and 50 Power. Since each building can only research one upgrade at a time, it is recommended to that the player builds multiple Armories to hasten the research time. The building features 2500 Hit Points and like all artificial constructs, it has no Morale.

Description

Technologies

Heavy Weapon Increase

HeavyWeaponIncrease AddOnIcon DoW.jpg
  • Dow req.png 75 Dow pow.png 75
  • Upgrades maximum number of heavy weapons add-ons Space Marines can carry.

Target Finders

WargearTargetFinders1 AddOnIcon DoW.jpg
  • Dow req.png 100 Dow pow.png 50
  • Equips all Space Marine squads with Target Finder wargear which improves ranged weapon accuracy. Upgrade translates to all Space Marine ranged weapon upgrade. This is the first of two possible upgrades.

Enhanced Target Finders

WargearTargetFinders2 AddOnIcon DoW.jpg
  • Dow req.png 150 Dow pow.png 100
  • Equips all Space Marine squads with Target Finder wargear which improves ranged weapon accuracy. Upgrade translates to all Space Marine ranged weapon upgrade. This is the Second of two possible upgrades.

Bionics Level 1

WargearBionics1 AddOnIcon DoW.jpg
  • Dow req.png 100 Dow pow.png 50
  • Equips all Space Marine squads with Bionics wargear. Increases maximum health of Space Marines, Assault Marines, Sergeants and Scouts. This is the first of two possible upgrades.

Bionics Level 2

WargearBionics2 AddOnIcon DoW.jpg
  • Dow req.png 150 Dow pow.png 100
  • Equips all Space Marine squads with Bionics wargear. Increases maximum health of Space Marines, Assault Marines, Sergeants and Scouts. This is the Second of two possible upgrades.

Power Sword

WargearPowerSword AddOnIcon DoW.jpg
  • Dow req.png 65 Dow pow.png 25
  • Replaces the standard Chainsword of the Sergeant and Assault Sergeant with Power Swords which are powerful close combat weapons. Power Swords ignore armor, making them very effective against Heavy Infantry. This upgrade also replaces the Force Commander's Power Sword with the Daemonhammer and replaces the Librarian's Power Sword with the Force Weapon.

Plasma Pistols

WargearPlasmaPistols AddOnIcon DoW.jpg
  • Dow req.png 60 Dow pow.png 35
  • Replaces the standard Bolt Pistol of the Force Commander, Librarian, Sergeant and Assault Sergeant with Plasma Pistols which are effective against Heavy Infantry.

Power Fist

WargearPowerFist DoW.jpg
  • Dow req.png 75 Dow pow.png 40
  • Replaces the Sergeant and Assault Sergeant Power Sword with Power Fists which are powerful close combat weapons. Power Fists ignore armor and greatly increases the user's strength, making them very effective against most unit types, including Vehicles, Infantry, and Heavy Infantry. Power Fists also increases the damage of the Force Commander's Daemonhammer and the Librarian's Force Weapon by 20%.