Dawn of War II/Chaos/Units
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Bloodcrusher | A vehicle daemon that can charge through infantry. Energy is gained from being around melee fighting and Worship. |
Bloodletters | A strong melee unit capable of teleportation and immune to suppression. Has the ability to Warp Shift, which makes the squad immune to damage, but prevents it from attacking. |
Chaos Dreadnought | Large walker unit, equipped with an autocannon, capable of damaging all target types. Can be upgraded with a missile launcher or dual power claws. |
Chaos Havocs | A heavy weapons team capable of suppressing infantry. Can be upgraded with anti-vehicle weapons. |
Chaos Heretics | Lightly armed melee unit capable of detonating themselves to damage and suppress nearby enemies. May construct Shrines and use Worship to bolster nearby Chaos units. |
Chaos Predator | Heavy battle tank. Equipped with ranged weapons that are effective against infantry and vehicles. |
Chaos Space Marines | Tactically adaptable infantry that can be equipped with ranged or melee weapon upgrades. |
Great Unclean One | An elite melee unit. Can vomit bile on enemies, project a poison aura and drag enemies toward itself. Upon destruction, its explosion deals damage to enemies and heals allies. |
Plague Marines | Durable ranged unit that can shoot normally while suppressed. Emits an aura that slows nearby enemies. Their deaths heal friendly units and damage enemies. Missile launcher is effective against vehicles. |
Temporary Bloodletters (Sacrifice) | Temporary Bloodletter daemons spawned by the Blood Sacrifice global ability. |
Temporary Bloodletters (Shrine) | Temporary Bloodletter daemons spawned by Chaos Shrines of Khorne. |
Temporary Bloodletters (Summoning) | Temporary Bloodletter daemon spawned by the Daemonic Summoning global ability. |