Retribution/Imperial Guard/Globals
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Air Dropped Mines | |||||
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Unit(s) | Commissar Lord | Calls in a Valkyrie that air drops 12 self burrowing mines that infiltrate after 2 seconds. Each mine does 20 explosive damage and 500 courage damage in radius 7. Vehicles hit by the mines have are slowed by 50% for 5 seconds. 120 second cooldown. | |||
Requires | Tier 1 | ||||
Cost | 150 | ||||
Basilisk Creeping Barrage | |||||
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Unit(s) | Lord General | Off-map Basilisks fire a wave of 7 artilley shells advancing in the direction of your choice, each doing 40 explosive damage and weapon knockback in radius 10. 90 second cooldown. | |||
Requires | Tier 2 | ||||
Cost | 200 | ||||
Heavy Turret | |||||
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Unit(s) | Lord General | A heavy turret equipped with a Vanquisher cannon, effective against all targets but especially vehicles. Can replace the cannon with an Executioner cannon, less effective against vehicles but more effective against infantry. | |||
Requires | Tier 2 | ||||
Cost | 300 40 100 5 | ||||
Hellfury Strike | |||||
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Unit(s) | Inquisitor | Calls in a Valkyrie to fire a Hellfire missile at the target location, doing 20 flame_aoe_ability damage to all targets in radius 10 on impact. Burning prometheum lingers in radius 15, dealing 7 flame_aoe_ability damage per second over 15 seconds. Cooldown 120 seconds. | |||
Requires | Tier 2 | ||||
Cost | 150 | ||||
Imperial Guard Bunker | |||||
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Unit(s) | All IG heroes | Deploys a garrisonable bunker to the battlefield. Can be upgraded to a medical bunker which heals and reinforces infantry, a repair bunker which automatically repairs vehicles, or booby trapped to deny its use to the enemy. | |||
Requires | Tier 1 | ||||
Cost | 150 75 5 10 | ||||
Infiltrated Storm Troopers | |||||
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Unit(s) | Inquisitor | Calls in a squad of infiltrated Storm Troopers at the target location. Cooldown 300 seconds. | |||
Requires | Tier 2 | ||||
Cost | 300 150 | ||||
Loyal To The End | |||||
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Unit(s) | Commissar Lord | Inspires your targeted infantry squads to fight harder as they lose men. For 30 seconds, every time the targets of this ability lose a squad member, their damage and health are increased by 25% for 12 seconds. 30 second cooldown. | |||
Requires | Tier 1 | ||||
Cost | 125 | ||||
Off-map Basilisk Flare | |||||
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Unit(s) | Commissar Lord | Fires an off-map Basilisk flare at the target location. The flare lasts 10 seconds, has a vision radius of 35, and a detection radius of 30. All units within radius 30 of the flare have their weapon range reduced by 50%. 120 second cooldown. | |||
Requires | Tier 1 | ||||
Cost | 75 | ||||
Rocket Run | |||||
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Unit(s) | All IG heroes | Calls in two Valkyries to perform precision strafing runs with their multiple rocket pods. Each Valkyrie fires 7 rockets along a line of length 40, each doing 50 explosive damage and ability knockback in radius 10. Cooldown 120 seconds. | |||
Requires | Tier 3 | ||||
Cost | 500 | ||||
Valkyrie Bane Wolf Drop | |||||
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Unit(s) | Inquisitor | A Valkyrie delivers a Bane Wolf to the target location. The Bane Wolf is a short range assault vehicle effective against infantry and buildings. Targets struck by its chem cannon have their speed reduced by 40% for 4 seconds. Cooldown 300 seconds. | |||
Requires | Tier 2 | ||||
Cost | 350 50 175 | ||||
Valkyrie Leman Russ Drop | |||||
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Unit(s) | Lord General | A Valkyrie delivers a Leman Russ battle tank to the targeted location. 300 second cooldown. | |||
Requires | Tier 3 | ||||
Cost | 600 275 | ||||