Dawn of War II/Tyranids/Units
< Dawn of War II | Tyranids
Hormagaunt Brood | Fast infantry | Light melee unit that can overwhelm enemies in large numbers. Can be upgraded with Adrenal Glands which allow them to leap onto enemy targets. |
Termagant Brood | Light ranged infantry | Fragile ranged unit that can overwhelm melee enemies en masse. Can be upgraded with Toxin Sacs which grant the Crippling Poison ability. |
Warrior Brood | Heavy melee infantry | Melee unit that projects a synapse aura that increases the durability of nearby Tyranid units. Can be upgraded with the Barbed Strangler to suppress enemy infantry. Detects infiltrated units. |
Ravener Brood | Assault unit | Fragile, high-damage melee unit that is effective against infantry and capable of burrowing underground. Can be upgraded with the Devourer, a ranged weapon effective against infantry and the Enhanced Muscle Coil to unlock the Burrow ability. |
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Spore Mines | Explosive unit | Each mine explodes in a cloud of poisonous acidic spores when detonated. |
Base Info
Health | 600 |
Energy | 0 |
Courage | 100 |
Suppression Resistance | 4% |
Armour Type | Infantry |
Requsition | 100 |
Power | 5 |
Upkeep | 0.84 |
Popcap | 5 |
Build Time | 15 (secs) |
Squad Size | 5 |
Maximum Speed | 5 |
Acceleration | 15 |
Deceleration | 12 |
Rotation Rate | 1000 |
Sight Radius | 35 |
Detect Radius | 5 |
Retreat | No |
Abilities
Spore Detonation | The Spore Mine will instantly explode into a cloud of toxic gas that stuns nearby units but does little damage. |
Bio-Plasma Detonation | The Spore Mine will undergo a brief chemical reaction to convert its biomass to an intense Bio-Plasma blast. Good for killing enemy units in buildings. |
Venom Brood | Anti-vehicle unit | Warrior brood equipped with venom cannons effective vs. vehicles. Can detect infiltrated units. Nearby ranged Tyranids will also receive damage bonuses. |
Zoanthrope | Artillery unit | Slow, fragile artillery unit. Comes with the Focused Warp Blast and the Warp Field abilities. Projects a synapse aura that increases the health regeneration of nearby units. |
Tyrant Guard | Monstrous creature | A large, durable melee unit that moves faster in synapse. Can use the Shieldwall ability, which regenerates health and reduces incoming damage. |
Genestealer Brood | Elite melee infantry | An elite melee unit that infiltrates after staying still for enough time. Adrenal Rush ability grants increased speed, lifesteal and increased damage. |
Lictor | Assassin unit | Elite assassin unit that comes with the Infiltrate ability and the deadly flesh hooks attack. Detects infiltrated units. |
Carnifex | Monstrous creature | A living engine of destruction that is impervious to small arms fire. Can be upgraded to have Thornback Armor, Barbed Strangler, or Venom Cannon. |