Dawn of War II Community Wiki:Dark Crusade/Chaos
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This page is about Dark Crusade units. For background information, see Chaos.
Commanders
Eliphas the Inheritor | Commander (primary) | ... |
Chaos Sorcerer | Commander (secondary) | ... |
Infantry
Chaos Space Marines
- Heavy Infantry
- Equipped with Bolters
- Effective at Range and Close combat
- Can be Permanently Infiltrated
- Can be Upgraded with Heavy Weapons
- Can be Upgraded with Aspiring Champions
Raptor Squad
- Heavy infantry
- Equipped with Bolt pistols and Chainswords
- Effective at Close Range
- Can be Upgraded with Raptor Aspiring Champions
- Can have the ability to Jump.
Cultists
- Light Infantry
- Effective at Close Range
- Can be Upgraded with Heavy Weapons
- Can be Permanently Infiltrated
- Can be Upgraded to Detect Infiltrated Units
- Can be Upgraded with Aspiring Champions
Khorne Bezerkers
- Heavy infantry
- Effective at Close Range
- Shock Troops
- Infinite morale
- Can Be Upgraded with Mark of Khorne which causes enemy units to flee
Possessed Chaos Marines
- Heavy Infantry
- Once normal Chaos marines they are now possessed by Chaos Daemons
- Effective at Close Range
- Can be Upgraded with Daemonfire a Powerful Ranged attack
Daemons
Horror Squad
- Daemon.
- A horrific creature summoned directly from the Warp.
- Effective at ranged combat, ineffective at close combat.
- Is summoned (teleported) directly onto the battlefield.
- Effective against vehicles.
Obliterators
- Daemon
- Has a variety of different weapons
- Can be Upgraded to teleport
- Obliterators are deepstriked onto the field
- Effective at range, ineffective in melee
Bloodthirster
- Daemon
- Greater Daemon of Khorne
- Effective in melee
- Takes damage while not in combat.
Daemon Prince
- A Chaos Lord who has abandoned all humanity and ascended to daemonhood
- Effective against all units types
- Excels at close combat
- Can use the Daemon Roar ability which crushes enemy morale
- If destroyed the Chaos Lord must be resurrected and the Daemon Prince Summoning Upgrade must also be researched.
Vehicles
Rhino APC
- Troop Transport
- Tough
- Has no Weapons
- Can Carry 3 Squads
Chaos Predator
- Main Battle tank of the Chaos Space Marines
- Can be Upgraded to carry Anti-Vehicle and Anti-Building Weapons
- Tough
Defiler
- Siege Tank
- Powerful Close Combat unit
- Equiped with a Heavy Flamer, Auto-Cannon, Battle-Cannon and Defiler Claws.
- Has a powerful but highly inaccurate Artillery attack
Buildings
Desecrated Stronghold
- Chaos Space Marine HQ
- Produces Cultists, Heretics and the Chaos Sorcerer
- Can be Upgraded to enter the next Tier
- Provides Upgrades for Population Increase
Chaos Temple
- Produces Chaos Space Marines, Raptors, Khorne Berzerkers and the Chaos Lord
- Provides Upgrades for Basic Chaos infantry
Listening Post (Chaos)
- Can be built on a strategic point to defend it.
- Can be Upgraded twice to Produce more Requisition
- Produces Requisition.
Plasma Generator
- Produces Power
- Can be Upgraded twice to Produce more Power
Thermo Plasma Generator
- Larger Version of the Plasma Generator
- Produces more Power than a Basic Generator
- Must be built on a Slag Deposit
Chaos Armoury
- Contains Upgrades for Chaos Infantry Units
- Makes your chaos army stronger by its researches
Machine Pit
- Produces Predators, Rhinos and Defilers
- Contains Upgrades for Chaos Vehicles
Sacrificial Circle
- Produces Possessed Chaos Space Marines and Horrors
- Contains Upgrades for Chaos Heroes
- Contains Upgrades for Possessed Squad
Daemon Pit
- Produces Obliterators, Daemon Prince and the Bloodthirster
- Contains information to Upgrade Obliterators with Teleporters
Heavy Bolter Turret (Chaos)
- Can be placed anywhere around the map.
- Used to defend a particular position.
- Can be upgraded to have a twin rocket launcher.
Mine Field (Chaos)
- A field of mines that explodes if an enemy steps on it.
- Effective on disrupting enemy units.