The Last Stand/Hive Tyrant
The Hive Tyrant is the Tyranid hero in The Last Stand. This hero is slow, but cannot be suppressed or knocked down. It has effective weapon options and can summon Tyranid minions to help the team.
The Hive Tyrant was added to the Dawn of War II and Dawn of War II: Chaos Rising version of TLS in the 2.1 update (March 10, 2010), and requires a copy of Chaos Rising to use. In the Dawn of War II: Retribution and The Last Standalone versions of TLS, the Tyrant is always available.
Base stats
- Health: 100 (+2.0 regeneration)
- Energy: 50 (+1.0 regeneration)
- Armor: 105 (-37% damage mitigation)
- Speed: 4.5
Wargear
Weapons
Scything Talons | Level 0 | Long talons evolved for killing the hive's enemies. |
Enlarged Scything Talons | Level 0 | These enlarged talons do increased damage and trigger biomorphs in all minion creatures, making their attacks more powerful and able to pierce armor. |
Venom Cannon | Level 4 | Powerful weapon firing bolts of crystalized venom that can penetrate even the thickest of armor. |
Heavy Talons | Level 10 | Heavy talons evolved for disrupting the hive's enemies. Triggers a hive evolution that makes minions immune to knockback. |
Crushing Talons | Level 14 | Doing less single-strike damage, these talons are a sign of a powerful evolution in the hive, causing all minion creatures to heal the Hive Tyrant every time they attack. |
High-Toxin Venom Cannon | Level 19 | Weapon symbiote firing especially toxic venom shards. Triggers a hive evolution causing all minion creatures to heal when an enemy is struck by this weapon. |
Armor
Carapace | Armored chitin covers the Hive Tyrant, making him resistant to harm. |
Extended Carapace | Enlarged chitin carapace allowing for the emission of deadly bio-plasma from the Hive Tyrant's innards. |
Poison Cysts | Carapace riddled with small poison cysts used to excrete clouds of toxic miasma. |
The Last Stand/Bonded Exoskeleton The Last Stand/Articulated Carapace The Last Stand/Reinforced Chitin
Accessories
The Last Stand/Genestealer Nest
The Last Stand/Seismic Roar
The Last Stand/Toxin Sacs
The Last Stand/Tyrant Guard Nest
The Last Stand/Warrior Nest
The Last Stand/Warp Field
The Last Stand/Implant Attacks
The Last Stand/Psychic Scream
The Last Stand/Bio-Feedback
The Last Stand/Explosive Decomposition
The Last Stand/Ravener Nest
Commander items
The Last Stand/Thornback
The Last Stand/Synapse
The Last Stand/Evolution
Spawned in troops
Genestealer Brood | Elite melee infantry | An elite melee unit that infiltrates after staying still for enough time. Adrenal Rush ability grants increased speed, lifesteal and increased damage. |
Warrior Brood | Heavy melee infantry | Melee unit that projects a synapse aura that increases the durability of nearby Tyranid units. Can be upgraded with the Barbed Strangler to suppress enemy infantry. Detects infiltrated units. |
Tyrant Guard | Monstrous creature | A large, durable melee unit that moves faster in synapse. Can use the Shieldwall ability, which regenerates health and reduces incoming damage. |
Ravener Brood | Assault unit | Fragile, high-damage melee unit that is effective against infantry and capable of burrowing underground. Can be upgraded with the Devourer, a ranged weapon effective against infantry and the Enhanced Muscle Coil to unlock the Burrow ability. |
Strategy
The Hive Tyrant is large and slow, but his armor selections, including his base armor, all confer immunity to both suppression and knockback. The Hive Tyrant will not often have the highest DPS of a team's heroes, but his ability to summon units of Tyranids to the battlefield – like 3 Genestealers, a Tyrant Guard, a Warrior, and/or a Ravener – can more than make up for this deficiency.