Retribution/Imperial Guard/Units
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Bane Wolf | Equipped with a chem cannon, the Bane Wolf is a fast assault vehicle that belches toxic clouds of acidic poison gas. |
Baneblade | Super heavy battle tank armed with numerous weapons. Autofire on the main cannon is disabled. Use its abilities to fire from the main gun. |
Catachan Devils | Seasoned jungle fighters effective in close combat, who also carry versatile ranged weapons. Squad leaders are always the last to die. Can detect infiltrated units. |
Chimera | Transports infantry units across the battlefield and allows nearby squads to reinforce. Loaded troops add to the Chimera's firepower. |
Guardsman Infantry Squad | Basic ranged unit effective against other ranged forces but weak in melee. Can be upgraded with squad leaders that increase the squad size. Leaders will be the last to die. |
Heavy Weapon Squad | Equipped with a Heavy Bolter that suppresses large groups of infantry, has a limited firing arc and requires set-up time. Can be upgraded to a Lascannon or an Autocannon. |
Leman Russ | A multi-purpose battle tank. Can be upgraded with weapons more effective versus infantry or vehicles. |
Manticore | Mobile artillery unit that fires missile barrages. |
Ogryn Squad | Ogryns are tough ogre-like brutes who excel in close combat and are excellent at disrupting enemy ranged units. Can be upgraded with a Bone 'ead. |
Sentinel | Fast and maneuverable vehicle that is fragile and vulnerable to small arms fire. Ideal for contributing to ranged fire fights or kiting melee units. Can de-capture points. |
Storm Trooper Squad | Elite ranged infantry equipped with hot shot lasguns. Can be upgraded to fulfill different roles. |